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← The Owens Vibe Coding & Development Institute

Architecture & System Design

Build things that survive success.

Separation of concerns, coupling and cohesion, the design patterns that matter, SOLID, scaling, queues, caching, and the whiteboard skill of designing a whole system. How software stays maintainable as it grows.

For:Builders whose apps are getting bigger.Outcome:Design a complete, scalable system and defend your trade-offs.

Lessons

  1. Separation of Concerns

    Why everything-in-one-file collapses, and how layers keep software sane.

  2. Coupling & Cohesion

    The two forces behind every good (and bad) design decision.

  3. Design Patterns That Matter

    The handful of design patterns you'll actually use — and when not to.

  4. SOLID for Builders

    SOLID principles explained for people who ship, not people who memorize.

  5. Managing State & Data Flow

    Manage state and data flow so complexity doesn't strangle your app.

  6. Designing for Change

    The only constant is change — design so tomorrow's edit isn't a rewrite.

  7. Monolith vs Services

    Monolith vs microservices — and why 'micro' is usually the wrong call for you.

  8. Designing a System (the Whiteboard Skill)

    The whiteboard skill: take 'design Twitter' from blank page to real architecture.

  9. Scaling Fundamentals

    Vertical, horizontal, load balancing, statelessness — how systems handle growth.

  10. Queues & Event-Driven Architecture

    Decouple with messages: queues and event-driven architecture for resilient systems.

  11. Caching Layers & CDNs

    Make big things fast with caching layers and CDNs — at every level of the stack.

  12. Idempotency, Retries & Designing for Failure

    Design for when — not if — things fail: idempotency, retries, graceful degradation.

  13. Capstone: Design a Complete System

    Design a complete system on paper: requirements, architecture, scaling, and failure modes.

🏛️ Build It Right, Or Don't Build It At All.