Computers Need Instructions
Have you ever asked a friend to help you build something and they said, "What should I do?" Computers are a little like that friend. They are very good helpers, but they do not know what to do unless someone tells them. Today you will find out why computers always need instructions — and why that is great news for you!
Computers Do Exactly What They Are Told
A computer is a machine. It does not eat, sleep, or dream. It cannot guess what you want. It cannot look at your face and figure out you are bored. Here is the important thing: a computer will do exactly what it is told. Not more, not less. If you tell it to draw a red circle, it draws a red circle. If you forget to say "red," it might draw any color at all! This might sound like a problem, but it is actually wonderful. It means you are in charge. You get to be the boss!
A computer cannot think for itself. It needs a person to give it instructions. That person could be you!
Think about a toaster. You put the bread in, and you push the lever down. The toaster does exactly that one job: it toasts the bread. It does not butter the bread. It does not pour your juice. It only does what it was built and set up to do. A computer is like a super-powered toaster. It can do many different jobs, but only the jobs it has been given instructions for. Your job is to give it those instructions.
Flashcards — click each card to reveal the answer
When you learn how to give good instructions, you can get a computer to help you make games, draw pictures, write stories, do math, and so much more. The computer is powerful — but you are the one who makes it go!
A computer is not smart on its own. It is powerful because the people who give it instructions are smart. That is going to be you!
Why does a computer need instructions?
What happens when you give a computer a clear instruction?
The Instruction Game
- You will practice giving instructions like a computer needs them.
- Find a simple object nearby, like a pencil or a cup.
- Ask a friend or family member to be the 'computer.'
- Tell them to pick up the object using only very simple, exact words.
- For example: 'Reach out your right hand. Open your fingers. Move your hand to the cup. Close your fingers around it. Lift it up.'
- See what happens if you skip a step!
- Switch roles and let the other person give you instructions.
- Talk about: what happened when a step was missing?